About the Project

About the Project

Games are crucial for everyone for ages. Even if you are an adult, you enjoy playing games, no matter what kind of game it is. They are one of the most effective tools to teach something. Besides, classical methods don’t work in class anymore. If a teacher just confines himself to classical methods, students get bored quickly and as a result; the teacher has difficulty drawing attention. Instead of those boring, ordinary and stressful teaching ways, games are an excellent choice for both students and teachers. We know that the students learn efficiently and permanently when they are taking part in the teaching process actively. When we use games both in the classroom and in digital educational areas, the sparkle in their eyes and enthusiasm of even the most unenthusiastic students show us that games are not arbitrary, they are essential for learning outcomes.


Expected results

All of the work will be done throughout the project and the concrete outputs will be taken: games, activities, educational materials, fun presentations, and videos. These intangible outputs will be published on Twinspace, school websites, a project webpage, a Facebook page etc. We will prepare brochures, project videos, the draft created for use in courses, needs analysis and actions such as action plans, comparison of curricula with our partners


With our project, we aim to see a tangible impact on self-confidence boosting, power of imagination, a wish to create, making new educational materials with waste things, improving ICT skills and language knowledge, conduct lessons in different environments and project management skills. The success of the students in the development of their basic skills and their academic status will be the most crucial indicator of the professional development of the teachers. Internationalized and innovative teaching methods and techniques with the help of traditional, educative and digital games will have been coming out. Participating countries will put their professional skills and competences on top. All schools will prepare many materials for use in games integrated into teaching.



Work process

The project will start the 2020/2021 school year in December and end on 30 August 2023.
The activities will reflect the KA 229 Erasmus+ project. Such as preparations for mobilities, mobilities, and local activities. Students will cooperate to gather and exchange ideas as well as create their own products e.g. collaborative digital activities.
General subjects:
  1. Integration via Games
  2. GamEurope
  3. Let’s explore
  4. Games Without Frontiers
  5. The game of reading